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Which Computer Team game Competition do you want?
Counter-Strike Source
21%
 21%  [ 7 ]
Team Fortress Classic 1.5
36%
 36%  [ 12 ]
Natural Selection
3%
 3%  [ 1 ]
Call of Duty 2
3%
 3%  [ 1 ]
Battlefield 2
21%
 21%  [ 7 ]
UT 2004
15%
 15%  [ 5 ]
Total Votes : 33


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PhukFaceOffline
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1 Post subject: TigerLAN XI Team games  PostPosted: Jul 22, 2006 - 03:13 PM
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Vote here for the team game competition for TigerLAN XI.

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lordbyronIIIOffline
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Post subject: RE: TigerLAN XI Team games  PostPosted: Jul 25, 2006 - 10:58 AM
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2fort 2fort go!

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Post subject: RE: TigerLAN XI Team games  PostPosted: Jul 30, 2006 - 02:20 PM
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GO DETPACK!!!
 
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Post subject: RE: TigerLAN XI Team games  PostPosted: Jul 31, 2006 - 05:25 PM
teh gam0r!!1~
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GOOOOOOOOOOOOOOOOOOOOOOO UT2004!! Go GO GO........WHOOOO!

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lordbyronIIIOffline
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Post subject: RE: TigerLAN XI Team games  PostPosted: Aug 10, 2006 - 09:52 AM
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hmmm... guess I better start getting a team together then... yay TFC Smile

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fastbilly1Offline
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Post subject: RE: TigerLAN XI Team games  PostPosted: Aug 28, 2006 - 10:04 AM
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So for the this tourney, is it anything goes 5 on 5, or are you banning the usual? I mean I can understand banning the double sentry or floating sentry, but what about caltrop jumping and triple conc grenade jumps?
 
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Post subject: RE: TigerLAN XI Team games  PostPosted: Aug 29, 2006 - 06:47 AM
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I say anything goes, but that's just me. ;oP

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fastbilly1Offline
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Post subject: RE: TigerLAN XI Team games  PostPosted: Aug 29, 2006 - 08:38 AM
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Well double sentrys are broken, I mean its one Engy who has two turrents on top of each other. So one engy drops two turrets. Its just not cool.
 
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Post subject:   PostPosted: Aug 29, 2006 - 12:55 PM
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Rules of Competition

1 Map Chosen by Concensus (2fort default)
2 Rounds per Map
15 Minute Rounds
Total points after 2 rounds are added and that is deciding score

5 Man Team Max
Steam "mounted" TFC

I imagine any discussion of these rules should now follow.

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fastbilly1Offline
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Post subject:   PostPosted: Aug 29, 2006 - 02:29 PM
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Steam mounted TFC = 1.6. NOT 1.5. The changes are miniscule, but the networking requires steam to work, which is never a fun thing.

Also no mention of banned tactics, thats a deadly thing...
 
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Goji_of_the_SquirrelOffline
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Post subject:   PostPosted: Aug 30, 2006 - 04:00 PM
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Hey, I just copied what UG sent me ('Cept I changed 6-man to 5-man). You TigerLAN kids change it up.

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fastbilly1Offline
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Post subject:   PostPosted: Aug 30, 2006 - 06:22 PM
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Its kinda important to know these things. 1.6 did do some changes that severly affect my gameplay styles. Off hand I thought they were miniscule, but looking back, they can be devestating in certain contexts. And with single map gameplay, this is going to be fun. Where are my fellow Avanti fans?
 
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Post subject:   PostPosted: Aug 30, 2006 - 09:51 PM
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Ay yay yay, nfk fast.

I likes 2fort and Avanti.

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Post subject:   PostPosted: Aug 30, 2006 - 10:04 PM
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Psst, 2fort...Though Im a huge fan of the traditional CTF maps, but push maps are coming up more and more on the play list. Cornfield and Avanti are the highlights, screw Dustbowl (unless its 32 player). Though I have about a gig of maps rared right now, Im hoping to get them organized by lan time, but several other things are taking me away, ie WW2mod for 40k, CarWars, and ofcourse the ever present modeling addictions...damn crack.

And you still need to email me your beta card game. Ive got some time to give it a once/twice over.
 
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Post subject:   PostPosted: Aug 31, 2006 - 03:39 PM
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heh, I've still got to finalize a full cardlist for it. I'll ping you what I have Saturday, eh?

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Post subject:   PostPosted: Sep 22, 2006 - 05:25 PM
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1 Map Chosen by Concensus (2fort default)
2 Rounds per Map
15 Minute Rounds
Total points after 2 rounds are added and that is deciding score

5 Man Team Max
We will be using TFC 1.6 (Steam Version) because it has been posted on the fliers and on the forums.
 
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